devlog of Espada de Sheris Chapters Four And Three.
Hello readers, I'm here for another devlog of Espada de Sheris.
(But first, play Espada de Sheris before you see spoilers)
Well, I'm here with the changes to the chapter three and chapter four patches
let's start with chapter three because it contains more changes
1. Coyote Time
Probably if you caught the "ThX LXXnXy TunXs ShXw" era like me, you might not know, but when the coyote stands still in the air.
So... in this game, when you jump to a new platform, your character stays in the air for a while to allow time for the next platform.
2. Controls/Joystick/Gamepad (Call it what you want)
An improvement was the Joystick, I added the right and left movement function, you can move using the analog sticks, but it is still possible to use the d-pad
Now begins Chapter Four (i.e. Version C.4.0 or Chapter Four Patch 0)
1. New chapter selection screen
Now I've made the chapters screen more attractive, in fact I don't even need to say how attractive the game is visually, but for now I need better
I hope you like this basic devlog, it took a lot of work to do, but a call-to-action (CTA) go to my twitter @sketBR and play Espada de Sheris if you're bored or careless.
Until later
New Chapters Screen
Get (+13 Only) Espada de Sheris シェリスのけん
(+13 Only) Espada de Sheris シェリスのけん
PlayMODE
Status | In development |
Publisher | |
Author | KittyCreamPuff |
Genre | Platformer, Action |
Tags | 2D, Arcade, Cats, Cute, gdevelop, Indie, Parkour, Pixel Art |
Languages | English, Japanese, Portuguese (Brazil) |
Accessibility | Color-blind friendly, Textless |
More posts
- Upgrade Level Design for my Indie Game - Espada de Sheris Devlog6 days ago
- Added First Enemy Particles Explosions61 days ago
- Added New Level Design for Final Boss of Chapter One76 days ago
- First Local Multiplayer95 days ago
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